The Druish Sects

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Title: The Druish Sects

Author: Dr. Jill Ashcroft


Back in the days of olde, when the Druids of the Deep Forest were revered for their help during the war against Mondain, Druids were divided into sects, based upon their individual beliefs. This is a small chronicing of said Sects, and how they influenced their fellow man's life.


Sun

A very rare Sect indeed, these were the few enlighetened who had truly become one with the fiery energy within the human soul, much like a star. When tapped, this inner strength could said the heartiest foe away trembling. These Druids would generally shun soceity, and gather in caverns directly connected to the magma core of the land. When not among others, these reclusive Druids would simply disappear into thin air. Note: Flamis, my spirit guide, is one of these.


Earth

A much more, common Sect, these Druids were tied intricately to Mother Earth, and lived their lives like mystical rangers. They would hunt, live, and die off the land, and tried to take only what they needed. Always a good companion to a traveler, they were soon to be the 'typical' Druid during the fall of the Druid Clans.


Justice & Law

A much more highly regarded Sect, they were trained in the arts not of combat or magic, but of lawmanship, etiquette, and criminal activity. A very civilized folk, they would mainly stick to the cities, and live their lives as judges and lawyers. Never truly excommunicated, just died out.


Water

While not Druids per se, theses seaman would revere the ocean, and all her bodies of water as creatures unto themselves. Also welcome on a long voyage for the good luck they supposedly brought, these Druids were also found in the company of pirates as mages and saboteurs.


Ether

Not truly a sect, but rather another name for a more common profession. The Mage. Way back when, the magic users of the world, treated the Ethereal Void with much respect, and treated it as a being unto itself. Oft times offering sacrifices, tribute, and prayers to this vastness, would be met with much higher chances of spell success, longer spell range, longer spell duration, or even, new spells themselves. Note: This practice was hugely dropped when Mages started wearing metal armor.