U:VII:P2:Vetron's Guide to Weapons and Armour Their Effectiveness and Value

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Title: Vetron's Guide to Weapons and Armour Their Effectiveness and Value

Author: Vetron


Here are listed, for easy comparison, various weapons and their effects upon opponents. Consider them to be rated on a scale of 1 to 100, with the lower valued weapons being less effective upon thine adversary:

Axe, two-handed: 10
Blowgun: 1, causes enemy to fall asleep and be poisoned
Bow: 8
Cannon: 90
Club 2
Crossbow: 10
Dagger: 1
Halberd: 10
Hammer: 4
Hammer, two-handed: 9
Knife: 2
Mace: 5
Main gauche: 2
Morningstar: 5
Powder keg: 16
Sling: 3
Sword: 6
Sword, two-handed: 11
Throwing axe: 4
Torch: 3
Whip: 4

Armour and shields and their protection effectiveness are described here to permit the informed soldier the opportunity to select the armour best suited to his or her fighting style:

Buckler: 1
Chain armour: 2
Chain coif: 2
Chain leggings: 2
Crested helm: 3
Curved heater: 3
Gauntlets: 2
Gorget: 3
Great helm: 4
Greaves: 2
Kidney belt: 1
Leather armour: 1
Leather boots: 1
Leather collar: 1
Leather gloves: 1
Leather helm: 1
Leather leggings: 1
Plate armour: 4
Plate leggings: 3
Scale armour: 2
Spiked shield: 2
Wooden shield: 2

Here is a list of the better-known enchanted weapons:

Magic arrow: 4
Magic axe: 8, can be thrown
Magic bow: 12
Magic sword: 7, very accurate
Glass sword: 127, breaks

Enchanted armour:

Magic armour: 5,
Magic gauntlets: 3,
Magic gorget: 4,
Magic helm: 5,
Magic leggings: 4,
Magic shield: 4



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