GLRP:EMs:Royal Spies:2009:CoS:On Elementals

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Title: On Elementals

Author: Jeram the Wise


Most things are possible with magic. Form and function are trivial with magic. Magic can also add life to things, though the exact nature of this isn’t understood. Magic becomes the glue that binds, the skin that holds, the heart that beats. This is not a natural process, so the cycle of life is disrupted.

Necromancy’s undead are certain one example of magic breaking the balance between life and death. Another example is more appropriate here, the elemental. Elementals are forms given life by magic: fire, earth, air, and water, but they take even stranger forms, binding together other materials into horrible forms: blood, poison, acid, sand, and crystal.

A malevolence is as simple as an elemental of hatred, an elemental of the energies associated with evil actions. However, they are much more. They are more nebulous than their elemental cousins are, since their material is so ethereal. To act in this world, they are often connected to other elements, fire and shadow being most appropriate. It may be possible to connect it to other things, such as disease or poison.

The malevolence is a dangerous form of magic. Usually, it is the byproduct of dark elemental magics, meaning its substance is minor and its power trivial. It is possible that such a malevolence could be confused with a ghostly poltergeist, since both share similar destructive tendencies. One could create a more powerful malevolence directly if one wished, but I warn any against such an act. To create such a creature is to give great power to pure hatred, pure malice, something without shape and without the limits of normal evil creatures such as liches.



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