Difference between revisions of "GLRP:EMs:Royal Spies:2012:Apex Ascendant:Treatise on the Nexus"
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Location information is | Location information is | ||
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| − | 1-2-3-4-5-6-7-8-9-10-11- | + | 1-2-3-4-5-6-7-8-9-10-11-12-13 |
| − | 12-13 | + | |
Number 1 is the facet: | Number 1 is the facet: | ||
Revision as of 19:03, 2 May 2012
Title: Treatise on the Nexus
Author: Anrel Uslem
The mechanical creatures
and devices that form
the Nexus communicate to
each other in a sort of
code. Using magic similar
to the magic found in
human communication
crystals, the devices of
the Nexus are able to
send information over
great distances. Since
most of these creations
are not intelligent, they
do not talk. They mostly
sent short signals that
allow them to function in
a way similar to insects.
The signals seem to be
entirely situational. For
example, damaged devices
will start by sending a
signal with location
information. When a
human controller or
overseer interacts with
the device, the signal
changes to provide
information on the type
of malfunction.
The basics of the signal are numeric. The machines of Exodus use a different number system that we gargoyles (fives and sixes) or humans (tens). Their system is based on the number three. I believe this has something to do with the nature of Exodus, being both matter and ethereal.
Zero (0) is "nothing" and is represented by *bip*
One (1) is "material" and is represented by *beep*
Two (2) is "ethereal" and is represented by *beeep*
Location information is given a set of numbers: 1-2-3-4-5-6-7-8-9-10-11-12-13
Number 1 is the facet:
0 - Felucca
1 - Trammel
2 - Ilshenar
Numbers 2 to 6 make up the north-south coordinates in Exodus base (3). The easiest way to remember this is:
#2x81 + #3x27 +
#4x9 + #5x3 + #6
Number 7 is north or south:
0 - North
1 - South
2 - Neither
Number 8 to 12 make up the east-west coordinates in Exodus base:
#8x81 + #9x27 +
#10x9 #11x3 + #12
The final number is east or west:
0 - East
1 - West
2 - Neither
When the device has contacted someone capable of making repairs, the device changes to another set of numbers:
1-2-3-4
Numbers 1 and 2 is a required number of components, corresponding from zero (bip-bip) to eight (beep-beep):
#1x3 + #2
Numbers 3 and 4 correspond to eight components required to repair all Nexus devices:
bip-bip - Ingots
bip-beep - Gears
bip-beeeep - Arcane Gems
beep-bip - Clockwork Assembly
beep-beep - Power Crystal
beep-beeep - Mechanical Component
beeep-bip - Punch Card
beeep-beep - Nexus Core
beeep-beeep - Unknown
While I suspect there are
other situational cues, I
have yet to determine
the exact details.
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