Difference between revisions of "GLRP:EMs:Royal Spies:2012:Apex Ascendant:Treatise on the Nexus"

From Library of Sosaria
Jump to: navigation, search
(Created page with "'''Title: Treatise on the Nexus''' '''Author: Anrel Uslem''' <br> The mechanical creatures and devices that form the Nexus communicate to each other in a sort of code....")
 
Line 54: Line 54:
  
 
Two (2) is "ethereal" and  
 
Two (2) is "ethereal" and  
is represented by  
+
is represented by *beeep*  
*beeep*  
+
  
 
Location information is  
 
Location information is  
Line 74: Line 73:
 
to remember this is:
 
to remember this is:
  
#2x81 + #3x27 +<br>  
+
<nowiki>#2x81 + #3x27 +</nowiki><br>  
#4x9 + #5x3 + #6
+
<nowiki>#4x9 + #5x3 + #6</nowiki>
  
 
Number 7 is north or  
 
Number 7 is north or  
Line 88: Line 87:
 
in Exodus base:
 
in Exodus base:
  
#8x81 + #9x27 +<br>  
+
<nowiki>#8x81 + #9x27 +</nowiki><br>  
#10x9 #11x3 + #12
+
<nowiki>#10x9 #11x3 + #12</nowiki>
  
 
The final number is east  
 
The final number is east  
Line 112: Line 111:
 
eight (beep-beep):
 
eight (beep-beep):
  
#1x3 + #2
+
<nowiki>#1x3 + #2</nowiki>
  
 
Numbers 3 and 4  
 
Numbers 3 and 4  

Revision as of 19:03, 2 May 2012

Title: Treatise on the Nexus

Author: Anrel Uslem


The mechanical creatures and devices that form the Nexus communicate to each other in a sort of code. Using magic similar to the magic found in human communication crystals, the devices of the Nexus are able to send information over great distances. Since most of these creations are not intelligent, they do not talk. They mostly sent short signals that allow them to function in a way similar to insects. The signals seem to be entirely situational. For example, damaged devices will start by sending a signal with location information. When a human controller or overseer interacts with the device, the signal changes to provide information on the type of malfunction.

The basics of the signal are numeric. The machines of Exodus use a different number system that we gargoyles (fives and sixes) or humans (tens). Their system is based on the number three. I believe this has something to do with the nature of Exodus, being both matter and ethereal.

Zero (0) is "nothing" and is represented by *bip*

One (1) is "material" and is represented by *beep*

Two (2) is "ethereal" and is represented by *beeep*

Location information is given a set of numbers: 1-2-3-4-5-6-7-8-9-10-11- 12-13

Number 1 is the facet:

0 - Felucca
1 - Trammel
2 - Ilshenar

Numbers 2 to 6 make up the north-south coordinates in Exodus base (3). The easiest way to remember this is:

#2x81 + #3x27 +
#4x9 + #5x3 + #6

Number 7 is north or south:

0 - North
1 - South
2 - Neither

Number 8 to 12 make up the east-west coordinates in Exodus base:

#8x81 + #9x27 +
#10x9 #11x3 + #12

The final number is east or west:

0 - East
1 - West
2 - Neither

When the device has contacted someone capable of making repairs, the device changes to another set of numbers:

1-2-3-4

Numbers 1 and 2 is a required number of components, corresponding from zero (bip-bip) to eight (beep-beep):

#1x3 + #2

Numbers 3 and 4 correspond to eight components required to repair all Nexus devices:

bip-bip - Ingots
bip-beep - Gears
bip-beeeep - Arcane Gems
beep-bip - Clockwork Assembly
beep-beep - Power Crystal
beep-beeep - Mechanical Component
beeep-bip - Punch Card
beeep-beep - Nexus Core
beeep-beeep - Unknown

While I suspect there are other situational cues, I have yet to determine the exact details.


Back to Apex Ascendant