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Latest revision as of 17:19, 24 June 2009

Poisonous Giants


Posted by an EM on 03/30/09


Tomas Savos called together some Volunteer Royal Guards to speak about a new threat in Britannia. When they gathered, he first spoke briefly about the death of Clainin, and of the desire to establish a Volunteer Royal Guard Headquarters. After that, he explained that the Royal Guard had been issued a challenge from a Mage claiming to have great power that was residing in Shame.

Tomas and the Volunteer Guards left to Shame, and searched for the Mage. He was found in the lowest level, surrounded by hundreds upon hundreds of giant scorpions, spiders, and serpents. The mage, later learned to be named Imperus Noxum, had set up a small encampment on one of the islands in the river of the lowest level. After a lengthy battle, the Guards vanquished the creatures the mage had summoned, and felled the mage as well. After he seemed to have died, however, the mage’s voice was heard from some nearby communication crystals, taunting the guards before fading off.

After a quick search of the mage’s camp, Tomas gathered the Guard back up, and returned to Britain. Tomas explained that he found the mage’s Journal. He read a few snippits, and said he would place the journal on display whenever a new headquarters for the Volunteer Royal Guard was established.

Tomas thanked those who assisted in the battle before requesting suggestions on where the new headquarters might be located. Those interested in offering suggestions followed Tomas through a bit of a tour through some of Britannia’s larger buildings. Most seemed happiest using an area in Serpent’s Hold, but other suggestions were also gathered. Tomas thanked people for their suggestions, and requested that people continue to think of more, explaining that he would accept a few more the next time he called for help, and furnish whatever location was chosen shortly after that.

A copy of Imperus Noxum’s journal is after the break…

Shame Journal

by Imperus Noxum

Day 1
I must be sure to keep hidden, at least for now. I cannot allow my research to be disrupted. So far, I have not had much promise. The dungeon is too crowded with creatures beyond my control. Thankfully, only some of them are even smart enough to notice my presence, and those don’t seem to care enough to investigate more.

Day 2
No luck today. Too busy fending off that bothersome oaf that dares call himself a Mage Lord. He should be much less of a bother now that his corpse rests at the bottom of the river.

Day 3
Oh what joy! No luck at all finding the necessary components, but I can now search without fear of interruption! I witnessed a group of mages preparing before heading out of their tower, and now know their secret to staying safe from the monsters in this blasted hole. Now that I can safely pass the gazers, I can move deeper into Shame if I continue to have no luck up here.

Day 4
I came across a bag full of some fresh nightshade, but it did not seem to be the kind I was looking for. Most likely just lost by some clumsy adventurer. With all the poison elementals in the area, I would’ve expected to the components here. Tomorrow, I head beyond the rooms of gazers.

Day 5
Success! The nightshade I was seeking was growing in the Gazer nest. Tomorrow, I will work my way onto the ‘islands’ and gather the rest of what I need from a kraken. When I no longer need fear death, nothing will be able to stop me!

Day 6
All is done. Now to lure in some adventurers to test my new power…


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