Difference between revisions of "GLRP:EMs:Royal Spies:2010:Blood Feud:Xenve An-Amo-Lem File"

From Library of Sosaria
Jump to: navigation, search
(Created page with "'''Title: Xenve An-Amo-Lem File''' '''Author: James''' <br>Mission Objectives: I. Protect Xenve An-Amo-Lem fortress from Virtuebane's siege. II. Prevent Virtuebane fro...")
 
 
(One intermediate revision by the same user not shown)
Line 5: Line 5:
 
<br>Mission Objectives:  
 
<br>Mission Objectives:  
  
I. Protect Xenve  
+
I. Protect Xenve An-Amo-Lem fortress from Virtuebane's siege.  
An-Amo-Lem fortress  
+
from Virtuebane's siege.  
+
  
II. Prevent Virtuebane  
+
II. Prevent Virtuebane from getting a cornerstone� for a new demon temple from the fortress. What exactly he is looking for is unknown, but likely, it is found in the Dark Path Observatory.  
from getting a cornerstone� for a  
+
new demon temple from  
+
the fortress. What  
+
exactly he is looking for  
+
is unknown, but likely, it  
+
is found in the Dark  
+
Path Observatory.
+
  
III. Destroy the demons'  
+
III. Destroy the demons' ability to attack An-Amo-Lem if possible.  
ability to attack  
+
An-Amo-Lem if possible.  
+
  
IV. Prevent the fortress  
+
IV. Prevent the fortress from falling into demon hands.  
from falling into demon  
+
hands.  
+
  
 +
<br>History:
  
History:
+
Xenve An-Amo-Lem roughly translates the "Familiar Enemy" or the "Brother Enemy." The Fortress was founded by three gargoyles born of the same queen who fought and killed each other when one of them, Vasortlem, lost his sanity to dark magic. The entrance to the dungeon is located at 146o51'S 164o37'W Trammel.
  
Xenve An-Amo-Lem
+
<br>Entering the Fortress:
roughly translates the  
+
�Familiar Enemy� or the
+
�Brother Enemy.� The
+
Fortress was founded by
+
three gargoyles born of
+
the same queen who
+
fought and killed each
+
other when one of them,
+
Vasortlem, lost his sanity
+
to dark magic. The
+
entrance to the dungeon
+
is located at 146o51'S
+
164o37'W Trammel.
+
  
 +
To enter Xenve An-Amo-Lem, say "Un Or Us" while standing near a net that marks the location.
  
Entering the Fortress:
+
<br>Rooms of Fortress:  
  
To enter Xenve
+
Entrance Hall:<br>The entryway is marked with a talking gargoyle statue that responds to "In Wis" and teleporter in northern part of the room leading to rest of the fortress. Many exit teleporters lead back to this room.  
An-Amo-Lem, say "Un Or
+
Us" while standing near a  
+
net that marks the  
+
location.  
+
  
 +
Vasortlem's Sanctum:<br>This room marks the room where the mystic Vasortlem did his work. Fortunately, the spells that prevent casting in this room no longer function. The room was previously stripped bare of artifacts, likely when a paranoid Vasortlem hid them. The northwest corner of the room contains a teleporter onward. The southeast corner teleporter leads back to the Entrance Hall.
  
Rooms of Fortress:
+
Vasagralem Training Hall:<br>This room was used by the warrior Vasagralem to train. It is marked by obstacles and fire traps used for training. The enchanted swords that protected the room were disabled previously by the Royal Spies. There is a teleporter by the statue of a warrior's helm.
  
Entrance Hall:<br> The
+
Vasbeninlem Studio:<br>This room still contains many of the statues carved by Vasbeninlem. There is a teleporter in the northwest corner of the room.  
entryway is marked with
+
a talking gargoyle statue
+
that responds to "In Wis"
+
and teleporter in northern
+
part of the room leading
+
to rest of the fortress.
+
Many exit teleporters
+
lead back to this room.  
+
  
Vasortlem's Sanctum:<br> This
+
Library:<br>The library contains many interesting books and scrolls from the three brothers. There are two exits from the room. Saying "Kal Xen Por" will teleport you to the Teleporter Nexus.  
room marks the room
+
where the mystic
+
Vasortlem did his work.  
+
Fortunately, the spells
+
that prevent casting in
+
this room no longer
+
function. The room was
+
previously stripped bare
+
of artifacts, likely when
+
a paranoid Vasortlem hid
+
them. The northwest
+
corner of the room
+
contains a teleporter
+
onward. The southeast
+
corner teleporter leads
+
back to the Entrance
+
Hall.  
+
  
Vasagralem Training Hall:<br>
+
There is also a teleporter the Entrance Hall near the south wall. The door out of the room is blocked.  
This room was used by
+
the warrior Vasagralem
+
to train. It is marked by
+
obstacles and fire traps
+
used for training. The  
+
enchanted swords that
+
protected the room were
+
disabled previously by the
+
Royal Spies. There is a
+
teleporter by the statue
+
of a warrior's helm.
+
  
Vasbeninlem Studio:<br> This
+
Teleporter Nexus:<br>The magical teleporters in the fortress are powered by the magic from this room. This room was originally inactive, resulting in parts of the dungeon being inaccessible.  
room still contains many
+
of the statues carved by  
+
Vasbeninlem. There is a
+
teleporter in the
+
northwest corner of the  
+
room.  
+
  
Library:<br> The library
+
It is possible that damaging this artifact will cut off the rooms of the dungeon. The Northwest teleporter will return you to the Entrance Hall. The Northeast teleporter leads to the barracks.  
contains many interesting
+
books and scrolls from
+
the three brothers. There
+
are two exits from the  
+
room. Saying "Kal Xen
+
Por" will teleport you to  
+
the Teleporter Nexus.  
+
  
There is also a teleporter  
+
The Brother's Barracks:<br>This was the living area of the three brothers. The teleporter in the room leads back to the Nexus. The western door leads to the Game of Infinity.  
the Entrance Hall near
+
the south wall. The door  
+
out of the room is
+
blocked.  
+
  
Teleporter Nexus:<br> The
+
Game of Infinity:<br>This room contains artifacts made by Vasbeninlem that give portents of the future. The floor shows a great infinity sign where the forces of good and evil do battle. There is a door on the west wall to the Fault of Lithos.  
magical teleporters in the
+
fortress are powered by  
+
the magic from this
+
room. This room was
+
originally inactive,
+
resulting in parts of the  
+
dungeon being inaccessible.  
+
  
It is possible that
+
Fault of Lithos:<br>This room contains the Fault of Lithos, an extremely deep fissure in the earth, where the Titan Lithos was imprisoned by his sister. The room also formerly contained the Principia Daemonis. There are stairs in the room that lead up to the Observatory.  
damaging this artifact will
+
cut off the rooms of  
+
the dungeon. The  
+
Northwest teleporter will
+
return you to the  
+
Entrance Hall. The
+
Northeast teleporter leads
+
to the barracks.  
+
  
The Brother's Barracks:<br>
+
Dark Path Observatory:<br>This large room intersects with the Ethereal Void, allowing observation of and passage to other worlds. There is a moongate at the end of this hall, but currently, it only seems to lead to the Entrance Hall.  
This was the living area
+
of the three brothers.
+
The teleporter in the
+
room leads back to the
+
Nexus. The western door
+
leads to the Game of
+
Infinity.
+
 
+
Game of Infinity:<br> This
+
room contains artifacts
+
made by Vasbeninlem that
+
give portents of the
+
future. The floor shows a
+
great infinity sign where
+
the forces of good and
+
evil do battle. There is a
+
door on the west wall to
+
the Fault of Lithos.
+
 
+
Fault of Lithos:<br> This
+
room contains the Fault
+
of Lithos, an extremely
+
deep fissure in the earth,
+
where the Titan Lithos
+
was imprisoned by his
+
sister. The room also
+
formerly contained the
+
Principia Daemonis. There
+
are stairs in the room
+
that lead up to the
+
Observatory.
+
 
+
Dark Path Observatory:<br>  
+
This large room  
+
intersects with the  
+
Ethereal Void, allowing  
+
observation of and  
+
passage to other worlds.  
+
There is a moongate at  
+
the end of this hall, but  
+
currently, it only seems  
+
to lead to the Entrance  
+
Hall.  
+
  
 
<br>
 
<br>
Line 189: Line 51:
 
----
 
----
  
Back to [[GLRP:EMs:Royal Spies:2010-2011:Blood Feud3|Blood Feud: Untitled Part III]]
+
Back to [[GLRP:EMs:Royal Spies:2010-2011:Blood Feud3|Blood Feud: The Shadow Crusade]]

Latest revision as of 01:22, 31 March 2011

Title: Xenve An-Amo-Lem File

Author: James


Mission Objectives:

I. Protect Xenve An-Amo-Lem fortress from Virtuebane's siege.

II. Prevent Virtuebane from getting a cornerstone� for a new demon temple from the fortress. What exactly he is looking for is unknown, but likely, it is found in the Dark Path Observatory.

III. Destroy the demons' ability to attack An-Amo-Lem if possible.

IV. Prevent the fortress from falling into demon hands.


History:

Xenve An-Amo-Lem roughly translates the "Familiar Enemy" or the "Brother Enemy." The Fortress was founded by three gargoyles born of the same queen who fought and killed each other when one of them, Vasortlem, lost his sanity to dark magic. The entrance to the dungeon is located at 146o51'S 164o37'W Trammel.


Entering the Fortress:

To enter Xenve An-Amo-Lem, say "Un Or Us" while standing near a net that marks the location.


Rooms of Fortress:

Entrance Hall:
The entryway is marked with a talking gargoyle statue that responds to "In Wis" and teleporter in northern part of the room leading to rest of the fortress. Many exit teleporters lead back to this room.

Vasortlem's Sanctum:
This room marks the room where the mystic Vasortlem did his work. Fortunately, the spells that prevent casting in this room no longer function. The room was previously stripped bare of artifacts, likely when a paranoid Vasortlem hid them. The northwest corner of the room contains a teleporter onward. The southeast corner teleporter leads back to the Entrance Hall.

Vasagralem Training Hall:
This room was used by the warrior Vasagralem to train. It is marked by obstacles and fire traps used for training. The enchanted swords that protected the room were disabled previously by the Royal Spies. There is a teleporter by the statue of a warrior's helm.

Vasbeninlem Studio:
This room still contains many of the statues carved by Vasbeninlem. There is a teleporter in the northwest corner of the room.

Library:
The library contains many interesting books and scrolls from the three brothers. There are two exits from the room. Saying "Kal Xen Por" will teleport you to the Teleporter Nexus.

There is also a teleporter the Entrance Hall near the south wall. The door out of the room is blocked.

Teleporter Nexus:
The magical teleporters in the fortress are powered by the magic from this room. This room was originally inactive, resulting in parts of the dungeon being inaccessible.

It is possible that damaging this artifact will cut off the rooms of the dungeon. The Northwest teleporter will return you to the Entrance Hall. The Northeast teleporter leads to the barracks.

The Brother's Barracks:
This was the living area of the three brothers. The teleporter in the room leads back to the Nexus. The western door leads to the Game of Infinity.

Game of Infinity:
This room contains artifacts made by Vasbeninlem that give portents of the future. The floor shows a great infinity sign where the forces of good and evil do battle. There is a door on the west wall to the Fault of Lithos.

Fault of Lithos:
This room contains the Fault of Lithos, an extremely deep fissure in the earth, where the Titan Lithos was imprisoned by his sister. The room also formerly contained the Principia Daemonis. There are stairs in the room that lead up to the Observatory.

Dark Path Observatory:
This large room intersects with the Ethereal Void, allowing observation of and passage to other worlds. There is a moongate at the end of this hall, but currently, it only seems to lead to the Entrance Hall.



Back to Blood Feud: The Shadow Crusade