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		<title>The Awakening, Act II: About Hunters - Revision history</title>
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		<updated>2026-08-24T11:49:05Z</updated>
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	<entry>
		<id>http://lofs.uorpc.net/wiki/index.php?title=The_Awakening,_Act_II:_About_Hunters&amp;diff=22781&amp;oldid=prev</id>
		<title>Martyna Z'muir: Protected &quot;The Awakening, Act II: About Hunters&quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))</title>
		<link rel="alternate" type="text/html" href="http://lofs.uorpc.net/wiki/index.php?title=The_Awakening,_Act_II:_About_Hunters&amp;diff=22781&amp;oldid=prev"/>
				<updated>2012-03-07T05:17:44Z</updated>
		
		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/wiki/index.php?title=The_Awakening,_Act_II:_About_Hunters&quot; title=&quot;The Awakening, Act II: About Hunters&quot;&gt;The Awakening, Act II: About Hunters&lt;/a&gt;&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:17, 7 March 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Martyna Z'muir</name></author>	</entry>

	<entry>
		<id>http://lofs.uorpc.net/wiki/index.php?title=The_Awakening,_Act_II:_About_Hunters&amp;diff=22780&amp;oldid=prev</id>
		<title>Martyna Z'muir: Created page with &quot;'''Title: About Hunters'''   '''Author: Karvath'''   &lt;br&gt; Background  Magic has long held a  sacred and glorious  position amongst our  people, and is revered  nearly universa...&quot;</title>
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				<updated>2012-03-07T05:17:38Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Title: About Hunters&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;Author: Karvath&amp;#039;&amp;#039;&amp;#039;   &amp;lt;br&amp;gt; Background  Magic has long held a  sacred and glorious  position amongst our  people, and is revered  nearly universa...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Title: About Hunters''' &lt;br /&gt;
&lt;br /&gt;
'''Author: Karvath''' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Background&lt;br /&gt;
&lt;br /&gt;
Magic has long held a &lt;br /&gt;
sacred and glorious &lt;br /&gt;
position amongst our &lt;br /&gt;
people, and is revered &lt;br /&gt;
nearly universally amongst &lt;br /&gt;
us as the true power in &lt;br /&gt;
our world. It quickly &lt;br /&gt;
became apparent that &lt;br /&gt;
with the prevalence of &lt;br /&gt;
magical talent amongst &lt;br /&gt;
our people, most regular &lt;br /&gt;
warriors would be unable &lt;br /&gt;
to make much headway &lt;br /&gt;
against magic users. With &lt;br /&gt;
this problem in mind, a &lt;br /&gt;
special caste of warriors &lt;br /&gt;
was trained and &lt;br /&gt;
designated as the Hunters &lt;br /&gt;
and Huntresses. The job &lt;br /&gt;
and task of a Hunter is &lt;br /&gt;
to deal with rogue and &lt;br /&gt;
dangerous mages, and they &lt;br /&gt;
are trained from a young &lt;br /&gt;
age in how a mage may &lt;br /&gt;
cast a variety of spells, &lt;br /&gt;
and how to defeat and &lt;br /&gt;
systematically remove a &lt;br /&gt;
mages ability to tap into &lt;br /&gt;
the void and call forth &lt;br /&gt;
magic. It is thanks to &lt;br /&gt;
this training that Hunters &lt;br /&gt;
are seen as the deadliest &lt;br /&gt;
of warriors and the most &lt;br /&gt;
dangerous of opponents &lt;br /&gt;
for those trained in the &lt;br /&gt;
arts of magery. A very &lt;br /&gt;
specialized set of &lt;br /&gt;
equipment and skills is &lt;br /&gt;
passed down to these &lt;br /&gt;
Hunters to assist them &lt;br /&gt;
in their dangerous task, &lt;br /&gt;
but one of the most &lt;br /&gt;
unique are their living &lt;br /&gt;
weapons, called Stingers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Hunters Skills&lt;br /&gt;
&lt;br /&gt;
A Hunter is taught from &lt;br /&gt;
a very young age the &lt;br /&gt;
arts of stealth and &lt;br /&gt;
assassination, as the &lt;br /&gt;
easiest way to eliminate &lt;br /&gt;
a more powerful enemy is &lt;br /&gt;
to do so when they are &lt;br /&gt;
caught unawares. In &lt;br /&gt;
addition to these skills, &lt;br /&gt;
they are also taught hand &lt;br /&gt;
to hand, close combat, &lt;br /&gt;
unarmed combat, and &lt;br /&gt;
acrobatic skills to allow &lt;br /&gt;
them to keep fights &lt;br /&gt;
confined to ranges that &lt;br /&gt;
limit a mages ability to &lt;br /&gt;
fight back and &lt;br /&gt;
concentrate. It is at &lt;br /&gt;
these close quarters that &lt;br /&gt;
most Hunters engage &lt;br /&gt;
their targets, and they &lt;br /&gt;
are absolutely lethal. A &lt;br /&gt;
mage who finds themself &lt;br /&gt;
engaging a Hunter in &lt;br /&gt;
close combat is generally &lt;br /&gt;
fighting a losing fight, &lt;br /&gt;
and rarely manages to &lt;br /&gt;
last longer than a few &lt;br /&gt;
brief moments. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Hunters Equipment&lt;br /&gt;
&lt;br /&gt;
Hunters carry with them &lt;br /&gt;
an array of useful tools &lt;br /&gt;
in defeating mages, among &lt;br /&gt;
them everything from &lt;br /&gt;
basic tools such as rope, &lt;br /&gt;
blindfolds, daggers, and &lt;br /&gt;
gags to more exotic and &lt;br /&gt;
rare items such as &lt;br /&gt;
blinding powder and &lt;br /&gt;
silencing powder. These &lt;br /&gt;
last are some of the &lt;br /&gt;
most useful but also &lt;br /&gt;
most difficult to replace &lt;br /&gt;
items due to the scarcity &lt;br /&gt;
of their components. &lt;br /&gt;
Their use can swiftly &lt;br /&gt;
cause a mage to be &lt;br /&gt;
rendered incapable of even &lt;br /&gt;
the lowliest of cantrips, &lt;br /&gt;
as the vast majority of &lt;br /&gt;
spells require a spoken &lt;br /&gt;
component and the ability &lt;br /&gt;
to aim at the target. &lt;br /&gt;
Since the advent of the &lt;br /&gt;
Hunters as a warrior &lt;br /&gt;
caste, mages have done &lt;br /&gt;
their best to attempt to &lt;br /&gt;
combat the way that &lt;br /&gt;
Hunters prey on their &lt;br /&gt;
weaknesses, and some &lt;br /&gt;
spells have been fashioned &lt;br /&gt;
that require only &lt;br /&gt;
gestures, but these spells &lt;br /&gt;
have limited strength and &lt;br /&gt;
usage, and there is no &lt;br /&gt;
known defense against the &lt;br /&gt;
most potent of the &lt;br /&gt;
Hunters weapons... the &lt;br /&gt;
living weapons known as &lt;br /&gt;
Stingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Living Weapons, &lt;br /&gt;
Stingers&lt;br /&gt;
&lt;br /&gt;
Stingers were first &lt;br /&gt;
discovered in the &lt;br /&gt;
wilderness of Ishpuria in &lt;br /&gt;
days long past, and their &lt;br /&gt;
abilities seem to be &lt;br /&gt;
unique amongst creatures. &lt;br /&gt;
Wild Stingers are &lt;br /&gt;
snakelike creatures &lt;br /&gt;
covered in venomous barbs &lt;br /&gt;
that they can fire or &lt;br /&gt;
propel at their prey. They &lt;br /&gt;
seem to have thrived in &lt;br /&gt;
Ishpuria by preying on &lt;br /&gt;
magic using creatures &lt;br /&gt;
that were difficult to be &lt;br /&gt;
predated upon by almost &lt;br /&gt;
any other creature thanks &lt;br /&gt;
to the effect of their &lt;br /&gt;
unique venom coating the &lt;br /&gt;
barbs on their bodies... it &lt;br /&gt;
has the ability to sap a &lt;br /&gt;
mages ability to reach &lt;br /&gt;
into the void and pull &lt;br /&gt;
forth magic. The venom is &lt;br /&gt;
disorienting and nauseating &lt;br /&gt;
as well, causing even non &lt;br /&gt;
magic users to be sent &lt;br /&gt;
reeling from their effects &lt;br /&gt;
and left as easy prey &lt;br /&gt;
for the main body of the &lt;br /&gt;
creature. A Wild Stinger &lt;br /&gt;
can be sated for weeks &lt;br /&gt;
on a creature the size &lt;br /&gt;
of a gazer larva, or &lt;br /&gt;
longer with larger prey. &lt;br /&gt;
It also seems to derive &lt;br /&gt;
some of its nutrition &lt;br /&gt;
from the magical prowess &lt;br /&gt;
of its prey in a way &lt;br /&gt;
that is still not &lt;br /&gt;
understood. Hunters keep &lt;br /&gt;
their Stingers fed on a &lt;br /&gt;
diet of beetles, insects, &lt;br /&gt;
and the occasional imp.&lt;br /&gt;
It was under the guidance &lt;br /&gt;
of the Matriarchs &lt;br /&gt;
themselves that the first &lt;br /&gt;
of the Wild Stingers was &lt;br /&gt;
converted into a weapon &lt;br /&gt;
for the Hunters. Since &lt;br /&gt;
that occurrence, it has &lt;br /&gt;
been considered the mark &lt;br /&gt;
of a true Hunter to be &lt;br /&gt;
in possession of one of &lt;br /&gt;
the living weapons, and &lt;br /&gt;
makes it nigh impossible &lt;br /&gt;
to impersonate someone in &lt;br /&gt;
the Hunter caste. Each &lt;br /&gt;
living weapon forms a &lt;br /&gt;
bond with the Hunter who &lt;br /&gt;
uses it and it is not &lt;br /&gt;
unheard of for Stingers &lt;br /&gt;
that lose their Hunter to &lt;br /&gt;
become feral and have to &lt;br /&gt;
be put down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Back to [[The Awakening, Act II: Ilshenar|The Awakening, Act II: Ilshenar]]  &lt;br /&gt;
&lt;br /&gt;
[[Category:Multi-shard_books]]&lt;/div&gt;</summary>
		<author><name>Martyna Z'muir</name></author>	</entry>

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