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		<id>http://lofs.uorpc.net/wiki/index.php?action=history&amp;feed=atom&amp;title=GLRP%3AEMs%3ARoyal_Spies%3A2010%3ABlood_Feud%3ACosmology_of_Madness</id>
		<title>GLRP:EMs:Royal Spies:2010:Blood Feud:Cosmology of Madness - Revision history</title>
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		<link rel="alternate" type="text/html" href="http://lofs.uorpc.net/wiki/index.php?title=GLRP:EMs:Royal_Spies:2010:Blood_Feud:Cosmology_of_Madness&amp;action=history"/>
		<updated>2026-08-24T10:02:05Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://lofs.uorpc.net/wiki/index.php?title=GLRP:EMs:Royal_Spies:2010:Blood_Feud:Cosmology_of_Madness&amp;diff=20522&amp;oldid=prev</id>
		<title>Martyna Z'muir at 16:31, 20 December 2010</title>
		<link rel="alternate" type="text/html" href="http://lofs.uorpc.net/wiki/index.php?title=GLRP:EMs:Royal_Spies:2010:Blood_Feud:Cosmology_of_Madness&amp;diff=20522&amp;oldid=prev"/>
				<updated>2010-12-20T16:31:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:31, 20 December 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not all points of this web are the same. Like the spider web in a dark ceiling corner, some strands touch the walls of some larger structure. These places poke through the bindings of reality and enter the Ethereal Void. One very practical application of this is the natural moongate nexus that connects so many points in our world. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not all points of this web are the same. Like the spider web in a dark ceiling corner, some strands touch the walls of some larger structure. These places poke through the bindings of reality and enter the Ethereal Void. One very practical application of this is the natural moongate nexus that connects so many points in our world. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some have described the Ethereal Void as a sky full of stars where one travels as if by thought. Some describe it as empty, but they are mistaken. The Void is not an empty waste, but more a dark ocean or vortex with a hundred currents to get lost on. It connects our world to the distant past of Old Sosaria and to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tomorrow�s &lt;/del&gt;possibilities. It also connects to terrible places even demons fear. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some have described the Ethereal Void as a sky full of stars where one travels as if by thought. Some describe it as empty, but they are mistaken. The Void is not an empty waste, but more a dark ocean or vortex with a hundred currents to get lost on. It connects our world to the distant past of Old Sosaria and to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tomorrow's &lt;/ins&gt;possibilities. It also connects to terrible places even demons fear. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot; &gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thaumaturgy. He described it such: &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thaumaturgy. He described it such: &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Thaumaturgy is the term I use to define the collection of spells that I have learned over time. Put quite simply,&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Thaumaturgy is the term I use to define the collection of spells that I have learned over time. Put quite simply,&amp;quot; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thaumaturgy borrows and steals a bit from each of the other magics, choosing the clear path of chaos rather than becoming too well defined and stagnant. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thaumaturgy borrows and steals a bit from each of the other magics, choosing the clear path of chaos rather than becoming too well defined and stagnant. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Martyna Z'muir</name></author>	</entry>

	<entry>
		<id>http://lofs.uorpc.net/wiki/index.php?title=GLRP:EMs:Royal_Spies:2010:Blood_Feud:Cosmology_of_Madness&amp;diff=20484&amp;oldid=prev</id>
		<title>Martyna Z'muir at 04:09, 15 December 2010</title>
		<link rel="alternate" type="text/html" href="http://lofs.uorpc.net/wiki/index.php?title=GLRP:EMs:Royal_Spies:2010:Blood_Feud:Cosmology_of_Madness&amp;diff=20484&amp;oldid=prev"/>
				<updated>2010-12-15T04:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:09, 15 December 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot; &gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thaumaturgy. He described it such: &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thaumaturgy. He described it such: &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;�Thaumaturgy &lt;/del&gt;is the term I use to define the collection of spells that I have learned over time. Put quite simply, &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Thaumaturgy &lt;/ins&gt;is the term I use to define the collection of spells that I have learned over time. Put quite simply,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thaumaturgy borrows and steals a bit from each of the other magics, choosing the clear path of chaos rather than becoming too well defined and stagnant. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thaumaturgy borrows and steals a bit from each of the other magics, choosing the clear path of chaos rather than becoming too well defined and stagnant. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Martyna Z'muir</name></author>	</entry>

	<entry>
		<id>http://lofs.uorpc.net/wiki/index.php?title=GLRP:EMs:Royal_Spies:2010:Blood_Feud:Cosmology_of_Madness&amp;diff=20483&amp;oldid=prev</id>
		<title>Martyna Z'muir: Protected &quot;GLRP:EMs:Royal Spies:2010:Blood Feud:Cosmology of Madness&quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))</title>
		<link rel="alternate" type="text/html" href="http://lofs.uorpc.net/wiki/index.php?title=GLRP:EMs:Royal_Spies:2010:Blood_Feud:Cosmology_of_Madness&amp;diff=20483&amp;oldid=prev"/>
				<updated>2010-12-15T04:09:12Z</updated>
		
		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/wiki/index.php?title=GLRP:EMs:Royal_Spies:2010:Blood_Feud:Cosmology_of_Madness&quot; title=&quot;GLRP:EMs:Royal Spies:2010:Blood Feud:Cosmology of Madness&quot;&gt;GLRP:EMs:Royal Spies:2010:Blood Feud:Cosmology of Madness&lt;/a&gt;&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:09, 15 December 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Martyna Z'muir</name></author>	</entry>

	<entry>
		<id>http://lofs.uorpc.net/wiki/index.php?title=GLRP:EMs:Royal_Spies:2010:Blood_Feud:Cosmology_of_Madness&amp;diff=20482&amp;oldid=prev</id>
		<title>Martyna Z'muir at 04:09, 15 December 2010</title>
		<link rel="alternate" type="text/html" href="http://lofs.uorpc.net/wiki/index.php?title=GLRP:EMs:Royal_Spies:2010:Blood_Feud:Cosmology_of_Madness&amp;diff=20482&amp;oldid=prev"/>
				<updated>2010-12-15T04:09:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://lofs.uorpc.net/wiki/index.php?title=GLRP:EMs:Royal_Spies:2010:Blood_Feud:Cosmology_of_Madness&amp;amp;diff=20482&amp;amp;oldid=20481&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Martyna Z'muir</name></author>	</entry>

	<entry>
		<id>http://lofs.uorpc.net/wiki/index.php?title=GLRP:EMs:Royal_Spies:2010:Blood_Feud:Cosmology_of_Madness&amp;diff=20481&amp;oldid=prev</id>
		<title>Martyna Z'muir: Created page with &quot;'''Title: Cosmology of Madness'''  '''Author: Sigmel of Umbra'''   I present this collection  of essays on the Ethereal  Void and its cosmology. I  have collected these from  man...&quot;</title>
		<link rel="alternate" type="text/html" href="http://lofs.uorpc.net/wiki/index.php?title=GLRP:EMs:Royal_Spies:2010:Blood_Feud:Cosmology_of_Madness&amp;diff=20481&amp;oldid=prev"/>
				<updated>2010-12-15T04:08:21Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Title: Cosmology of Madness&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Author: Sigmel of Umbra&amp;#039;&amp;#039;&amp;#039;   I present this collection  of essays on the Ethereal  Void and its cosmology. I  have collected these from  man...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Title: Cosmology of Madness'''&lt;br /&gt;
&lt;br /&gt;
'''Author: Sigmel of Umbra'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I present this collection &lt;br /&gt;
of essays on the Ethereal &lt;br /&gt;
Void and its cosmology. I &lt;br /&gt;
have collected these from &lt;br /&gt;
many sources. I cannot &lt;br /&gt;
verify the accuracy of all &lt;br /&gt;
information since I am &lt;br /&gt;
only willing to risk my &lt;br /&gt;
own sanity and life so &lt;br /&gt;
much. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nature of the &lt;br /&gt;
Vortex&lt;br /&gt;
By Bartholomew the Tall&lt;br /&gt;
&lt;br /&gt;
To understand the &lt;br /&gt;
Ethereal Void, one must &lt;br /&gt;
start with certain base &lt;br /&gt;
principles of magic. While &lt;br /&gt;
many living things contain &lt;br /&gt;
mana, the greatest wells &lt;br /&gt;
of magic are land itself. &lt;br /&gt;
To use these, one must &lt;br /&gt;
understand leylines. &lt;br /&gt;
Leylines are powerful &lt;br /&gt;
geometric alignments of &lt;br /&gt;
mystical places that &lt;br /&gt;
resonate with mana.  The &lt;br /&gt;
locations involved in a &lt;br /&gt;
pattern determine the &lt;br /&gt;
type of mana produced. &lt;br /&gt;
The various leylines of &lt;br /&gt;
our world are like a &lt;br /&gt;
spider�s web. &lt;br /&gt;
&lt;br /&gt;
Not all points of this &lt;br /&gt;
web are the same. Like &lt;br /&gt;
the spider web in a dark &lt;br /&gt;
ceiling corner, some &lt;br /&gt;
strands touch the walls &lt;br /&gt;
of some larger structure. &lt;br /&gt;
These places poke through &lt;br /&gt;
the bindings of reality &lt;br /&gt;
and enter the Ethereal &lt;br /&gt;
Void. One very practical &lt;br /&gt;
application of this is the &lt;br /&gt;
natural moongate nexus &lt;br /&gt;
that connects so many &lt;br /&gt;
points in our world. &lt;br /&gt;
&lt;br /&gt;
Some have described the &lt;br /&gt;
Ethereal Void as a sky &lt;br /&gt;
full of stars where one &lt;br /&gt;
travels as if by thought. &lt;br /&gt;
Some describe it as &lt;br /&gt;
empty, but they are &lt;br /&gt;
mistaken. The Void is not &lt;br /&gt;
an empty waste, but &lt;br /&gt;
more a dark ocean or &lt;br /&gt;
vortex with a hundred &lt;br /&gt;
currents to get lost on. &lt;br /&gt;
It connects our world to &lt;br /&gt;
the distant past of Old &lt;br /&gt;
Sosaria and to &lt;br /&gt;
tomorrow�s possibilities. &lt;br /&gt;
It also connects to &lt;br /&gt;
terrible places even &lt;br /&gt;
demons fear. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Dark Path&lt;br /&gt;
By Unknown&lt;br /&gt;
&lt;br /&gt;
The Dark Path is some &lt;br /&gt;
ancient artifact crafted &lt;br /&gt;
by an unknown party that &lt;br /&gt;
allowed travel through the &lt;br /&gt;
Ethereal Void. Travel on &lt;br /&gt;
the path requires a &lt;br /&gt;
serpent jawbone, likely a &lt;br /&gt;
tribute to the powers &lt;br /&gt;
that maintain the path. &lt;br /&gt;
All of the trails on the &lt;br /&gt;
Path lead to a central &lt;br /&gt;
area that has exits to &lt;br /&gt;
the domains of Fire, Air, &lt;br /&gt;
Water, and Earth. Some &lt;br /&gt;
say that there was &lt;br /&gt;
originally an Obelisk at &lt;br /&gt;
the center of these &lt;br /&gt;
doorways, but that it was &lt;br /&gt;
destroyed long ago.&lt;br /&gt;
&lt;br /&gt;
Those who find a way to &lt;br /&gt;
walk the Path or observe &lt;br /&gt;
it from a carefully &lt;br /&gt;
constructed Observatory &lt;br /&gt;
can gain access to great &lt;br /&gt;
power, but just as likely &lt;br /&gt;
be crushed like an insect &lt;br /&gt;
by a great power.&lt;br /&gt;
&lt;br /&gt;
The Dark Path was once &lt;br /&gt;
easily navigated, but a &lt;br /&gt;
cataclysm twisted and &lt;br /&gt;
broke many of the trails. &lt;br /&gt;
This doesn�t help the &lt;br /&gt;
sanity of those who &lt;br /&gt;
travel on this Path. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elemental Places&lt;br /&gt;
By Jeram the Wise&lt;br /&gt;
&lt;br /&gt;
There is an old myth &lt;br /&gt;
that the greatest &lt;br /&gt;
elementals, those called &lt;br /&gt;
the Titans, travelled from &lt;br /&gt;
the cradle of Sosaria &lt;br /&gt;
into the Ethereal Void. &lt;br /&gt;
Each explored as was his &lt;br /&gt;
or her way: Stratos - &lt;br /&gt;
the Emissary, Hydros - &lt;br /&gt;
the Silence, Lithos - the &lt;br /&gt;
Defiler, and Pyros - the &lt;br /&gt;
Conqueror. Each found a &lt;br /&gt;
place in the Ether and &lt;br /&gt;
built a domain. &lt;br /&gt;
&lt;br /&gt;
Some mages could once &lt;br /&gt;
call on the power of &lt;br /&gt;
those domains when &lt;br /&gt;
casting, but now, many of &lt;br /&gt;
the paths through the &lt;br /&gt;
Ether are gone. The &lt;br /&gt;
elemental domains became &lt;br /&gt;
home to creatures who &lt;br /&gt;
thrive in Air, Water, &lt;br /&gt;
Earth and Fire. Creatures &lt;br /&gt;
who have been cut off &lt;br /&gt;
from Sosaria for a very &lt;br /&gt;
long time. Creatures who &lt;br /&gt;
sometimes find a way &lt;br /&gt;
back. &lt;br /&gt;
&lt;br /&gt;
In some versions of the &lt;br /&gt;
myth, the Titans met a &lt;br /&gt;
power more terrible and &lt;br /&gt;
were bound to his will. &lt;br /&gt;
Such versions warn that &lt;br /&gt;
should all the Titans &lt;br /&gt;
return at once, the end &lt;br /&gt;
of Sosaria is near. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Dream Realm&lt;br /&gt;
By Kahler &lt;br /&gt;
&lt;br /&gt;
I had been summoned to &lt;br /&gt;
that house in that town &lt;br /&gt;
by a letter from the &lt;br /&gt;
local guard. I didn�t &lt;br /&gt;
expect much. While &lt;br /&gt;
demonic possession does &lt;br /&gt;
happen, it is so rare, &lt;br /&gt;
that I hadn�t run across &lt;br /&gt;
an actual case in my &lt;br /&gt;
work. I expected to find &lt;br /&gt;
a batty old woman who &lt;br /&gt;
needed sympathy and food. &lt;br /&gt;
In this case, I was wrong. &lt;br /&gt;
&lt;br /&gt;
My horse would travel &lt;br /&gt;
the last half mile to the &lt;br /&gt;
house, so I left it at a &lt;br /&gt;
nearby farm and travelled &lt;br /&gt;
the rest of way on foot. &lt;br /&gt;
There was a feel in the &lt;br /&gt;
air, like before a storm. &lt;br /&gt;
The house was normal &lt;br /&gt;
enough, but the door was &lt;br /&gt;
completely open as if I &lt;br /&gt;
were expected. &lt;br /&gt;
&lt;br /&gt;
I spoke to a creature &lt;br /&gt;
that wore the form of a &lt;br /&gt;
young man. He moved like &lt;br /&gt;
a frail puppet, but his &lt;br /&gt;
voice was strong and full &lt;br /&gt;
of authority. He &lt;br /&gt;
challenged me to a game. &lt;br /&gt;
I warned the cacodemon &lt;br /&gt;
that I did not play &lt;br /&gt;
games. It had a choice to &lt;br /&gt;
leave or to be imprisoned. &lt;br /&gt;
The creature gave me the &lt;br /&gt;
most haunting smile and &lt;br /&gt;
told me three true &lt;br /&gt;
things:&lt;br /&gt;
&lt;br /&gt;
I. The Dream Realm &lt;br /&gt;
touches the Ether, so in &lt;br /&gt;
sleep, all of us are &lt;br /&gt;
vulnerable to that which &lt;br /&gt;
wanders the Void.&amp;lt;br&amp;gt; &lt;br /&gt;
II. It told me of the &lt;br /&gt;
Shadow it saw in my &lt;br /&gt;
heart and the bad end it &lt;br /&gt;
would lead me to.&amp;lt;br&amp;gt; &lt;br /&gt;
III. It told me that a &lt;br /&gt;
Cacodemon can bring &lt;br /&gt;
nightmares to any but &lt;br /&gt;
only control the truly &lt;br /&gt;
wicked.&lt;br /&gt;
&lt;br /&gt;
It left with a laugh, &lt;br /&gt;
leaving behind its confused &lt;br /&gt;
host. I had the guards &lt;br /&gt;
take the man into &lt;br /&gt;
custody, while I looked &lt;br /&gt;
into his past. A year &lt;br /&gt;
earlier, a young woman &lt;br /&gt;
had gone missing. I did &lt;br /&gt;
not stay for the &lt;br /&gt;
execution. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Magic of the Void&lt;br /&gt;
By Nystul &lt;br /&gt;
&lt;br /&gt;
In my early days as a &lt;br /&gt;
mage, I traveled briefly &lt;br /&gt;
into the Ethereal Void. It &lt;br /&gt;
took a great deal of my &lt;br /&gt;
skill and power to &lt;br /&gt;
traverse even the Ether &lt;br /&gt;
that touches Britannia. &lt;br /&gt;
One day, I found a house &lt;br /&gt;
floating in the Void. &lt;br /&gt;
Actually, it was just the &lt;br /&gt;
inside of a house. It was &lt;br /&gt;
a strange experience, even &lt;br /&gt;
when the house's master, &lt;br /&gt;
Mythran, explained things &lt;br /&gt;
to me. He hailed from &lt;br /&gt;
another place than &lt;br /&gt;
Sosaria, but he was &lt;br /&gt;
peaceful and willing to &lt;br /&gt;
explain much to my young &lt;br /&gt;
self. He was a master of &lt;br /&gt;
his own form of magic: &lt;br /&gt;
&lt;br /&gt;
Thaumaturgy. He described &lt;br /&gt;
it such:&lt;br /&gt;
&lt;br /&gt;
�Thaumaturgy is the &lt;br /&gt;
term I use to define the &lt;br /&gt;
collection of spells that I &lt;br /&gt;
have learned over time. &lt;br /&gt;
Put quite simply, &lt;br /&gt;
&lt;br /&gt;
Thaumaturgy borrows and &lt;br /&gt;
steals a bit from each &lt;br /&gt;
of the other magics, &lt;br /&gt;
choosing the clear path &lt;br /&gt;
of chaos rather than &lt;br /&gt;
becoming too well defined &lt;br /&gt;
and stagnant.�&lt;br /&gt;
&lt;br /&gt;
I was't able to learn all &lt;br /&gt;
of the master's spells, &lt;br /&gt;
but I did learn a little &lt;br /&gt;
about manipulating the &lt;br /&gt;
roads of the Void. While &lt;br /&gt;
my control will never be &lt;br /&gt;
enough to build a sanctum &lt;br /&gt;
like Mythran, I believe I &lt;br /&gt;
can protect my kingdom &lt;br /&gt;
from Void threats with &lt;br /&gt;
this spell. The spell &lt;br /&gt;
requires several rare &lt;br /&gt;
ingredients, several of &lt;br /&gt;
which are found only in &lt;br /&gt;
the Void. The spell words &lt;br /&gt;
change to predict. It requires a &lt;br /&gt;
different perspective to &lt;br /&gt;
use them. Because of &lt;br /&gt;
this, Mythran borrowed &lt;br /&gt;
the needed spell words &lt;br /&gt;
from Xorinite wisps. Even &lt;br /&gt;
with such words, the spell &lt;br /&gt;
requires constant &lt;br /&gt;
concentration and focus. &lt;br /&gt;
So much that the mind &lt;br /&gt;
involved is usually &lt;br /&gt;
destroyed. Mythran used &lt;br /&gt;
the minds of sentient &lt;br /&gt;
abominations that attack &lt;br /&gt;
him in the Ether. One &lt;br /&gt;
was a floating brain with &lt;br /&gt;
great mental strength &lt;br /&gt;
that traveled into Void &lt;br /&gt;
to feed. The final &lt;br /&gt;
component is the aid of &lt;br /&gt;
some creature born in &lt;br /&gt;
the Void willing to mark &lt;br /&gt;
the territory to be &lt;br /&gt;
enchanted. Void horses?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Back to [[GLRP:EMs:Royal Spies:2010:Blood Feud2|Blood Feud: Daemon Pyre]]&lt;/div&gt;</summary>
		<author><name>Martyna Z'muir</name></author>	</entry>

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