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		<title>GLRP:EMs:Royal Spies:2009:CoS:Void Plague - Revision history</title>
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		<updated>2026-08-24T09:15:23Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://lofs.uorpc.net/wiki/index.php?title=GLRP:EMs:Royal_Spies:2009:CoS:Void_Plague&amp;diff=5444&amp;oldid=prev</id>
		<title>Martyna Z'muir: Protected &quot;GLRP:EMs:Royal Spies:2009:CoS:Void Plague&quot; [edit=sysop:move=sysop]</title>
		<link rel="alternate" type="text/html" href="http://lofs.uorpc.net/wiki/index.php?title=GLRP:EMs:Royal_Spies:2009:CoS:Void_Plague&amp;diff=5444&amp;oldid=prev"/>
				<updated>2010-02-03T16:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/wiki/index.php?title=GLRP:EMs:Royal_Spies:2009:CoS:Void_Plague&quot; title=&quot;GLRP:EMs:Royal Spies:2009:CoS:Void Plague&quot;&gt;GLRP:EMs:Royal Spies:2009:CoS:Void Plague&lt;/a&gt;&amp;quot; [edit=sysop:move=sysop]&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:09, 3 February 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Martyna Z'muir</name></author>	</entry>

	<entry>
		<id>http://lofs.uorpc.net/wiki/index.php?title=GLRP:EMs:Royal_Spies:2009:CoS:Void_Plague&amp;diff=5443&amp;oldid=prev</id>
		<title>Martyna Z'muir: New page: '''Title: Void Plague'''  '''Author: Wisp Lore Broker'''   To discuss the Void  Plague properly, it seemed  best to start with what  we believe you already  know:  The Plague and its  crea...</title>
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				<updated>2010-02-03T16:09:01Z</updated>
		
		<summary type="html">&lt;p&gt;New page: &amp;#039;&amp;#039;&amp;#039;Title: Void Plague&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Author: Wisp Lore Broker&amp;#039;&amp;#039;&amp;#039;   To discuss the Void  Plague properly, it seemed  best to start with what  we believe you already  know:  The Plague and its  crea...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Title: Void Plague'''&lt;br /&gt;
&lt;br /&gt;
'''Author: Wisp Lore Broker'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To discuss the Void &lt;br /&gt;
Plague properly, it seemed &lt;br /&gt;
best to start with what &lt;br /&gt;
we believe you already &lt;br /&gt;
know:&lt;br /&gt;
&lt;br /&gt;
The Plague and its &lt;br /&gt;
creatures come from the &lt;br /&gt;
Void surrounding Ter Mur. &lt;br /&gt;
This is observed in the &lt;br /&gt;
almost liquid material &lt;br /&gt;
surrounding this territory. &lt;br /&gt;
At times, part of this &lt;br /&gt;
material breaks off, &lt;br /&gt;
spawning small &lt;br /&gt;
manifestations called &lt;br /&gt;
&amp;quot;Korpe.&amp;quot; Without greater &lt;br /&gt;
understanding of the &lt;br /&gt;
nature of the Void &lt;br /&gt;
material, taxonomy would &lt;br /&gt;
classify Korpe as &lt;br /&gt;
&amp;quot;slime-like.&amp;quot; These initial &lt;br /&gt;
spawnings change or adapt &lt;br /&gt;
based on interactions with &lt;br /&gt;
the environment of Ter &lt;br /&gt;
Mur. Since the later &lt;br /&gt;
forms are more complex, &lt;br /&gt;
the Korpe evolve into &lt;br /&gt;
these other forms. &lt;br /&gt;
Three primary interactions &lt;br /&gt;
determine the Korpe's &lt;br /&gt;
fate: agression, survival, &lt;br /&gt;
or grouping. Sometimes, a &lt;br /&gt;
byproduct evolution is &lt;br /&gt;
observed, called an &lt;br /&gt;
&amp;quot;Ortanord.&amp;quot; The paths &lt;br /&gt;
seem to have certain &lt;br /&gt;
patterns&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Killing Path:&amp;lt;br&amp;gt;&lt;br /&gt;
Betballem &amp;lt;br&amp;gt;&lt;br /&gt;
Ballem &amp;lt;br&amp;gt;&lt;br /&gt;
Usagralem Ballem&lt;br /&gt;
&lt;br /&gt;
The Grouping Path:&amp;lt;br&amp;gt;&lt;br /&gt;
Anlozen &amp;lt;br&amp;gt;&lt;br /&gt;
Anlorlem &amp;lt;br&amp;gt;&lt;br /&gt;
Anlorvaglem &lt;br /&gt;
&lt;br /&gt;
The Survival Path:&amp;lt;br&amp;gt;&lt;br /&gt;
Anzuanord &amp;lt;br&amp;gt;&lt;br /&gt;
Relanord &amp;lt;br&amp;gt;&lt;br /&gt;
Vasanord &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is noticed that the &lt;br /&gt;
Void plague seems to &lt;br /&gt;
move directionally toward &lt;br /&gt;
the center of the &lt;br /&gt;
territory, being the Holy &lt;br /&gt;
City in common terms. &lt;br /&gt;
The Void itself seems to &lt;br /&gt;
be erroding the land &lt;br /&gt;
mass, though its progress &lt;br /&gt;
seems slowed by stone, &lt;br /&gt;
similar to other liquid &lt;br /&gt;
entities such as oceans. &lt;br /&gt;
&lt;br /&gt;
We observe several &lt;br /&gt;
solutions to the gargoyle's &lt;br /&gt;
problem with the Void &lt;br /&gt;
Plague, any of which may &lt;br /&gt;
be used, though a &lt;br /&gt;
combination of these may &lt;br /&gt;
work best. See the later &lt;br /&gt;
chapters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. Emigration&lt;br /&gt;
&lt;br /&gt;
This seems an obvious and &lt;br /&gt;
simple solution. Ter Mur’s &lt;br /&gt;
problems are geographic in &lt;br /&gt;
nature and will be solved &lt;br /&gt;
by simply going somewhere &lt;br /&gt;
else. While the logistics &lt;br /&gt;
of moving an entire &lt;br /&gt;
civilization have many of &lt;br /&gt;
their own problems, &lt;br /&gt;
mundane solutions such as &lt;br /&gt;
conquest and packing &lt;br /&gt;
crates should do the &lt;br /&gt;
trick. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
II. Obliteration &lt;br /&gt;
&lt;br /&gt;
This solution requires a &lt;br /&gt;
relatively simple spell that &lt;br /&gt;
we believe are known to &lt;br /&gt;
the parties involved. The &lt;br /&gt;
spell is Armageddon which &lt;br /&gt;
is cast with the spell &lt;br /&gt;
words “Vas Kal An Mani &lt;br /&gt;
In Corp Hur Tym.” The &lt;br /&gt;
base spell would be used &lt;br /&gt;
for this solution. We &lt;br /&gt;
would suggest a more &lt;br /&gt;
selective version of the &lt;br /&gt;
spell, but believe that the &lt;br /&gt;
evolutionary nature of the &lt;br /&gt;
Void plague makes such a &lt;br /&gt;
spell impossible. Also, &lt;br /&gt;
considering the amount of &lt;br /&gt;
living or formerly living &lt;br /&gt;
material absorbed by the &lt;br /&gt;
Void, it is possible that &lt;br /&gt;
this would also provide &lt;br /&gt;
some spell resistance to &lt;br /&gt;
selective versions. &lt;br /&gt;
&lt;br /&gt;
There is a considerable &lt;br /&gt;
economic cost to this &lt;br /&gt;
spell.  The spell requires &lt;br /&gt;
blackrock for potency, and &lt;br /&gt;
given the surveyed size &lt;br /&gt;
of Ter Mur and &lt;br /&gt;
estimated expanse of the &lt;br /&gt;
Void, the spell would &lt;br /&gt;
require a piece of &lt;br /&gt;
blackrock about the size &lt;br /&gt;
of the gargoyle Royal &lt;br /&gt;
palace if a single piece &lt;br /&gt;
of blackrock were used. &lt;br /&gt;
It may be possible to use &lt;br /&gt;
smaller pieces, the size &lt;br /&gt;
of a medium keep maybe, &lt;br /&gt;
if these were scattered &lt;br /&gt;
throughout the territory &lt;br /&gt;
with the spell cast &lt;br /&gt;
simultaneously. &lt;br /&gt;
&lt;br /&gt;
This solution would also &lt;br /&gt;
limit the future utility of &lt;br /&gt;
Ter Mur as it would kill &lt;br /&gt;
every living thing in said &lt;br /&gt;
territory and probably &lt;br /&gt;
create some backlash to &lt;br /&gt;
any places currently &lt;br /&gt;
connected to it by &lt;br /&gt;
magical gate or mundane &lt;br /&gt;
passage. While it may be &lt;br /&gt;
possible for sentient &lt;br /&gt;
species to migrate away &lt;br /&gt;
from the area &lt;br /&gt;
temporarily, it seems &lt;br /&gt;
highly unlikely that all &lt;br /&gt;
other living things could &lt;br /&gt;
be moved. The living &lt;br /&gt;
component of the soil and &lt;br /&gt;
waters would likely be &lt;br /&gt;
useless for generations &lt;br /&gt;
after casting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
III. Stagnation &lt;br /&gt;
&lt;br /&gt;
This solution requires &lt;br /&gt;
controlled use of &lt;br /&gt;
destructive and protective &lt;br /&gt;
magic along with extensive &lt;br /&gt;
physical force to fight &lt;br /&gt;
back any incursions by &lt;br /&gt;
the Void Plague. &lt;br /&gt;
Observations of recent &lt;br /&gt;
events have shown that &lt;br /&gt;
gargoyle and human &lt;br /&gt;
current campaigns against &lt;br /&gt;
the Void have slowed its &lt;br /&gt;
spread somewhat. While &lt;br /&gt;
this solution is not &lt;br /&gt;
permanent, it does provide &lt;br /&gt;
time for further research &lt;br /&gt;
into a more permanent &lt;br /&gt;
solution. This solution &lt;br /&gt;
requires vigilance and &lt;br /&gt;
direction, but seems the &lt;br /&gt;
best solution currently &lt;br /&gt;
available. &lt;br /&gt;
&lt;br /&gt;
The following is a ritual &lt;br /&gt;
that will help with the &lt;br /&gt;
stagnation. It must be &lt;br /&gt;
done monthly along the &lt;br /&gt;
perimeter and requires &lt;br /&gt;
the following reagents:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Daemon blood&amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake Root&amp;lt;br&amp;gt;&lt;br /&gt;
Ginseng&amp;lt;br&amp;gt;&lt;br /&gt;
Garlic&amp;lt;br&amp;gt;&lt;br /&gt;
Blood Moss&amp;lt;br&amp;gt;&lt;br /&gt;
Ingot of Valorite&amp;lt;br&amp;gt;&lt;br /&gt;
Diamond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The reagents are placed &lt;br /&gt;
on the ground and the &lt;br /&gt;
following incantations are &lt;br /&gt;
said:&lt;br /&gt;
&lt;br /&gt;
In Vas Mani Jux An Nox &lt;br /&gt;
Xen&lt;br /&gt;
&lt;br /&gt;
Vas Kal Sanct Mani Xen&lt;br /&gt;
&lt;br /&gt;
In Vas Lor Grav Mani &lt;br /&gt;
&lt;br /&gt;
Vas Uus Hur Ort Mani &lt;br /&gt;
&lt;br /&gt;
This solution does require &lt;br /&gt;
that nothing excites or &lt;br /&gt;
provokes the Void plague &lt;br /&gt;
mass surrounding Ter &lt;br /&gt;
Mur, magical or otherwise. &lt;br /&gt;
We know that some have &lt;br /&gt;
been dealing with our &lt;br /&gt;
dark brethren in the &lt;br /&gt;
Wisp dungeon, looking for &lt;br /&gt;
rituals that perhaps do &lt;br /&gt;
that. It seems unlikely &lt;br /&gt;
that this solution will be &lt;br /&gt;
helpful should such a &lt;br /&gt;
thing happen. &lt;br /&gt;
&lt;br /&gt;
To learn the exact nature &lt;br /&gt;
of these dealings, you &lt;br /&gt;
would need to travel to &lt;br /&gt;
the large room on the &lt;br /&gt;
second floor of the Wisp &lt;br /&gt;
Dungeon. The room has &lt;br /&gt;
tiles that show the form &lt;br /&gt;
of a dark wisp and a &lt;br /&gt;
statue in the center of &lt;br /&gt;
the First Man of Sosaria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
Back to [[GLRP:EMs:Royal_Spies:2009:The Cult of Styx|The Cult of Styx]]&lt;/div&gt;</summary>
		<author><name>Martyna Z'muir</name></author>	</entry>

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